Which is the technique of breaking a message into packets sending the packets along the best route available and then reassembling the data?

What you will do: You will watch a video, read, and explore a simulation of unreliable IP transmissions.

What you will learn: You will learn about how the Internet sends data reliably by using protocols.

On your own: You can code your own Transmission Control Protocol.

6.2 Characteristics of the Internet influence the systems built on it.
6.2.1 Explain characteristics of the Internet and the systems built on it. [P5] 6.2.1A The Internet and the systems built on it are hierarchical and redundant. 6.2.1D Routing on the Internet is fault tolerant and redundant.

6.2.2 Explain how the characteristics of the Internet influence the systems built on it. [P4]

6.2.2B The redundancy of routing (i.e., more than one way to route data) between two points on the Internet increases the reliability of the Internet and helps it scale to more devices and more people. 6.2.2D Interfaces and protocols enable widespread use of the Internet. 6.2.2E Open standards fuel the growth of the Internet. 6.2.2F The Internet is a packet-switched system through which digital data is sent by breaking the data into blocks of bits called packets, which contain both the data being transmitted and control information for routing the data. 6.2.2G Standards for packets and routing include transmission control protocol/Internet protocol (TCP/IP).

When you send a message over the Internet, your computer divides it into small chunks called packets that it sends individually, each on its own path. A packet can include any kind of data: text, numbers, lists, etc. Computers, servers, and routers are fairly reliable, but every once in a while a packet will be lost, and devices on the Internet need to tolerate these faults.

The Transmission Control Protocol (TCP) guarantees reliable transmission by breaking messages into packets, keeping track of which packets have been received successfully, resending any that have been lost, and specifying the order for reassembling the data on the other end. This process is what makes the Internet a packet switching network.

  • The computers (including servers) at the two endpoints of a communication run the Transmission Control Protocol (TCP) that divides up the packets and guarantees reliable transmission.
  • The routers at every connection-point on the Internet run the Internet Protocol (IP) that transmits packets from one IP address to another (not caring that sometimes a packet will be lost and not knowing anything about the purpose or meaning of a packet).

  1. Load this project. It provides a simulation of unreliable data transmission by Internet Protocol.
    • Click the green flag to initialize the incoming transmission variables before each experiment.
    • Click either character to enter a message for it to send to the other one.
  2. Compare the result with what you sent. What problems do you see?

TCP works by including additional information along with each packet so that the receiving computer can keep track of how many packets it has received, re-request any missing packets, and reorder the packets to reconstruct the original message. In this simulation, a packet either arrives correctly (even if it's out of order) or it doesn't arrive at all. But on the Internet, it's possible for a packet to arrive with erroneous data, so the real TCP has to check for errors and request re-transmission of packets with errors too.

  1. Read Blown to Bits pages 306-309.

  1. Build a simple TCP. Resolve the unreliability so that messages are received reliably despite the limitations of IP packets. You'll need to change the definitions of:

    Do not change the definition of

    . That block simulates the unreliable network. You could "solve" the problem by rewriting this block to simulate a perfect network instead of an imperfect one, but that misses the point.

    To solve this problem, you'll need a way to keep track of the order of the data and a way to re-request missing packets:
    • First, solve the problem of packets arriving out of order. You can include extra header information in addition to the packet data in order to help the receiver reconstruct the message. This will require cooperation by both sender and receiver (that is, changes to both grey blocks).
    • Then, solve the problem of packets not arriving at all. That is, make the transmission reliable even though IP is unreliable. This, too, will require changing both sender and receiver.

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App SecurityEssentialsProtocols

The Open Systems Interconnection (OSI) model describes seven layers that computer systems use to communicate over a network. It was the first standard model for network communications, adopted by all major computer and telecommunication companies in the early 1980s

The modern Internet is not based on OSI, but on the simpler TCP/IP model. However, the OSI 7-layer model is still widely used, as it helps visualize and communicate how networks operate, and helps isolate and troubleshoot networking problems.

OSI was introduced in 1983 by representatives of the major computer and telecom companies, and was adopted by ISO as an international standard in 1984.

OSI Model Explained: The OSI 7 Layers

We’ll describe OSI layers “top down” from the application layer that directly serves the end user, down to the physical layer.

7. Application Layer

The application layer is used by end-user software such as web browsers and email clients. It provides protocols that allow software to send and receive information and present meaningful data to users. A few examples of application layer protocols are the Hypertext Transfer Protocol (HTTP), File Transfer Protocol (FTP), Post Office Protocol (POP), Simple Mail Transfer Protocol (SMTP), and Domain Name System (DNS).

6. Presentation Layer

The presentation layer prepares data for the application layer. It defines how two devices should encode, encrypt, and compress data so it is received correctly on the other end. The presentation layer takes any data transmitted by the application layer and prepares it for transmission over the session layer.

5. Session Layer

The session layer creates communication channels, called sessions, between devices. It is responsible for opening sessions, ensuring they remain open and functional while data is being transferred, and closing them when communication ends. The session layer can also set checkpoints during a data transfer—if the session is interrupted, devices can resume data transfer from the last checkpoint.

4. Transport Layer

The transport layer takes data transferred in the session layer and breaks it into “segments” on the transmitting end. It is responsible for reassembling the segments on the receiving end, turning it back into data that can be used by the session layer. The transport layer carries out flow control, sending data at a rate that matches the connection speed of the receiving device, and error control, checking if data was received incorrectly and if not, requesting it again.

3. Network Layer

The network layer has two main functions. One is breaking up segments into network packets, and reassembling the packets on the receiving end. The other is routing packets by discovering the best path across a physical network. The network layer uses network addresses (typically Internet Protocol addresses) to route packets to a destination node.

2. Data Link Layer

The data link layer establishes and terminates a connection between two physically-connected nodes on a network. It breaks up packets into frames and sends them from source to destination. This layer is composed of two parts—Logical Link Control (LLC), which identifies network protocols, performs error checking and synchronizes frames, and Media Access Control (MAC) which uses MAC addresses to connect devices and define permissions to transmit and receive data.

1. Physical Layer

The physical layer is responsible for the physical cable or wireless connection between network nodes. It defines the connector, the electrical cable or wireless technology connecting the devices, and is responsible for transmission of the raw data, which is simply a series of 0s and 1s, while taking care of bit rate control.

Advantages of OSI Model

The OSI model helps users and operators of computer networks:

  • Determine the required hardware and software to build their network.
  • Understand and communicate the process followed by components communicating across a network. 
  • Perform troubleshooting, by identifying which network layer is causing an issue and focusing efforts on that layer.

The OSI model helps network device manufacturers and networking software vendors:

  • Create devices and software that can communicate with products from any other vendor, allowing open interoperability
  • Define which parts of the network their products should work with.
  • Communicate to users at which network layers their product operates – for example, only at the application layer, or across the stack.

The Transfer Control Protocol/Internet Protocol (TCP/IP) is older than the OSI model and was created by the US Department of Defense (DoD). A key difference between the models is that TCP/IP is simpler, collapsing several OSI layers into one:

  • OSI layers 5, 6, 7 are combined into one Application Layer in TCP/IP
  • OSI layers 1, 2 are combined into one Network Access Layer in TCP/IP – however TCP/IP does not take responsibility for sequencing and acknowledgement functions, leaving these to the underlying transport layer.

Other important differences:

  • TCP/IP is a functional model designed to solve specific communication problems, and which is based on specific, standard protocols. OSI is a generic, protocol-independent model intended to describe all forms of network communication.
  • In TCP/IP, most applications use all the layers, while in OSI simple applications do not use all seven layers. Only layers 1, 2 and 3 are mandatory to enable any data communication.

Imperva Application Security

Imperva security solutions secure your applications across multiple layers of the OSI model, from the network layer, protected by Imperva DDoS mitigation, to Imperva’s web application firewall (WAF), bot management and API security technology that safeguards the application layer.

To secure applications and networks across the OSI stack, Imperva provides multi-layered protection to make sure websites and applications are available, easily accessible and safe. The Imperva application security solution includes:

  • DDoS Protection—maintain uptime in all situations. Prevent any type of DDoS attack, of any size, from preventing access to your website and network infrastructure.
  • CDN—enhance website performance and reduce bandwidth costs with a CDN designed for developers. Cache static resources at the edge while accelerating APIs and dynamic websites.
  • WAF—cloud-based solution permits legitimate traffic and prevents bad traffic, safeguarding applications at the edge. Gateway WAF keeps applications and APIs inside your network safe.
  • Bot protection—analyzes your bot traffic to pinpoint anomalies, identifies bad bot behavior and validates it via challenge mechanisms that do not impact user traffic.
  • API security—protects APIs by ensuring only desired traffic can access your API endpoint, as well as detecting and blocking exploits of vulnerabilities.
  • Account takeover protection—uses an intent-based detection process to identify and defends against attempts to take over users’ accounts for malicious purposes.
  • RASP—keep your applications safe from within against known and zero‑day attacks. Fast and accurate protection with no signature or learning mode.
  • Attack analytics—mitigate and respond to real cyber security threats efficiently and accurately with actionable intelligence across all your layers of defense.

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